Best FiveM Garage Scripts Compared (2026)
Your players are spawning vehicles out of thin air with a command, or worse, they’re losing cars after every restart and flooding your Discord with “where did my car go?” tickets. A proper garage system fixes both problems — it gives vehicle ownership actual meaning and keeps your server feeling like a real world instead of a sandbox.
I’ve set up garages on more servers than I can count, and the options range from completely free to premium scripts that cost more than some people’s Tebex monthly revenue. Here’s an honest look at what’s out there, what works, and where each option falls apart.
Why Your Garage Script Actually Matters
A garage script sounds simple — store car, take car out. But in practice, it’s one of the most touched systems on any RP server. Every player interacts with it multiple times per session. A bad garage script means duplicate vehicles tanking your economy, cars vanishing from the database, or spawn points clogged with 15 copies of the same Lamborghini.
A solid garage system handles vehicle persistence (cars stay where you left them or return to the garage on restart), prevents duplication exploits, supports different vehicle types (cars, boats, aircraft), and ideally includes an impound system so your police department has something to do with abandoned vehicles.
If you’re still running whatever default garage came with your framework, it’s probably time for an upgrade. Here’s what the upgrade options look like.
qb-garages — The Free Default
Framework support: QBCore Cost: Free and open source GitHub: qbcore-framework/qb-garages
If you set up a QBCore server using a txAdmin recipe, you already have this. qb-garages is the default garage system that ships with the framework, and it does the bare minimum reasonably well.
What it does well:
It handles basic vehicle storage and retrieval. You walk up to a garage point, open a menu, pick your car, it spawns. You drive back, park it, it’s stored. It supports different garage locations and vehicle types (car, boat, air) through config. The radial menu integration is clean and QBCore players are already familiar with the interaction pattern.
For a free script that just needs to work, it works. If you’re running a small server with 20-30 players and you’re not seeing duplication issues, there’s no urgent reason to replace it.
Where it falls short:
The UI is basic — it’s a menu list with no vehicle previews, no stats, no visual flair. There’s no built-in impound system worth mentioning, no shared garage functionality, and no private or purchasable garages. Vehicle persistence across restarts depends heavily on your setup and can be flaky without additional configuration.
It’s also QBCore-only. If you ever migrate to Qbox or ESX, you’re ripping this out entirely.
Best for: New QBCore servers on a budget that need something functional while they figure out what they actually want.
JG Advanced Garages v3 — The Community Favorite
Framework support: QBCore, Qbox, ESX Legacy Cost: Paid (check JG Scripts for current pricing) Escrow: Yes (Asset Escrow)
JG Advanced Garages is probably the most popular premium garage script in the FiveM ecosystem right now, and it earned that spot. It’s been through three major versions, each one addressing real complaints from the previous release.
What it does well:
The feature list is long, but the highlights that actually matter: public garages, private purchasable garages, house garages, job garages, gang garages, and a full impound system. That covers basically every garage scenario your server will ever need.
The UI is clean and modern. Players get vehicle previews, stats (fuel, engine health, body condition), and a smooth interaction flow. The impound system is particularly well done — police can impound vehicles, set fees, and players have to pay to retrieve them. That creates a real economy loop that most free scripts completely miss.
Performance is solid too. JG claims optimization for 300+ player servers, and from what I’ve seen, the resource usage stays reasonable even at higher player counts. If you’re worried about script performance, this one won’t be the resource that blows up your resmon.
The multi-framework support is the other big win. It works on QBCore, Qbox, and ESX Legacy out of the box, with dozens of integrations for popular scripts like ox_inventory, qb-phone, and various fuel systems. That flexibility means you’re not locked in if your server evolves.
Where it falls short:
It’s paid, and for smaller servers just starting out, the cost might be hard to justify when free options exist. Configuration can feel overwhelming at first — there are a lot of options, and the docs assume some baseline knowledge. If you’re brand new to installing FiveM scripts, budget some extra time for setup.
Being escrowed means you can’t modify the core code. You’re limited to config changes. For most server owners that’s fine, but if you have a developer who wants to add custom behavior, the escrow walls can be frustrating.
Best for: Mid-to-large servers that want a polished, feature-complete garage system that works across frameworks. If you’re willing to pay for quality and want something that just works after configuration, this is the safe pick.
Codesign Garage (cd_garage) — The Feature-Heavy Option
Framework support: ESX, QBCore Cost: Paid (check Codesign for current pricing) Escrow: Yes
Codesign’s garage script has been around for a while and takes a different approach — it tries to be an all-in-one vehicle management system rather than just a garage.
What it does well:
The vehicle key system is the standout feature. If you don’t have a vehicle’s keys, you can’t drive it — period. Keys come in two flavors: temporary keys that clear on restart, and saved keys that persist in the database. Players can share saved keys, allowing others to spawn vehicles from their garage even when they’re offline. That shared key system opens up RP scenarios that most garage scripts don’t even consider — shared family cars, business fleet vehicles, lending your buddy your ride.
Persistent vehicles are handled well. Cars that despawn while you’re playing or after a relog get automatically respawned at their last known location. This dramatically reduces “my car disappeared” support tickets.
The lock system is fully synced — you can lock or unlock vehicles even with players sitting inside, which matters more than you’d think for police RP scenarios.
Fake plates, property garages, job garages, and a phone app for remote vehicle management round out the package. It’s a lot of features packed into one script.
Where it falls short:
More features means more configuration, more potential conflicts, and more things that can break. The key system, while great for RP, adds complexity that not every server needs. If your players just want to park and retrieve cars without thinking about keys, this might be overengineered for your use case.
Framework support is limited to ESX and QBCore — no Qbox support at the time of writing. If you’re planning a Qbox migration, factor that in.
The UI is functional but not as modern-looking as JG’s. It gets the job done, but it won’t win any design awards.
Best for: Servers that want deep vehicle ownership mechanics, especially the key sharing and persistent vehicle features. If realistic vehicle management is a core part of your RP vision, Codesign delivers.
Quasar Advanced Garages — The Visual Showpiece
Framework support: ESX, QBCore Cost: Paid (check Quasar Store for current pricing) Escrow: Yes
Quasar Store scripts are known for polished UIs, and their garage script follows that pattern. This is the garage system you install when you want players to go “whoa” when they open their garage.
What it does well:
The headline feature is customizable garage interiors. Players don’t just pick from a list — they can actually see their vehicles in IPL interiors that they’ve chosen and decorated. It’s a visual experience that no other garage script really matches.
Public, private, and job garages are all supported. Players can purchase private garages, invite friends to shared garage access, and transfer vehicles between players or between garages. The vehicle information display is detailed, showing everything from fuel levels to modification status.
License plate management is built in, which is a nice touch that most garage scripts leave to separate resources. The overall polish level is high — Quasar puts serious effort into their NUI work.
Where it falls short:
Visual polish comes at a performance cost. Those IPL interiors and detailed UIs use more resources than simpler alternatives. On lower-end servers or with high player counts, you’ll want to keep an eye on your resmon numbers.
Like Codesign, framework support covers ESX and QBCore but doesn’t include Qbox. The customizable interiors, while impressive, can feel like overkill for servers that prioritize function over form. Some server owners have reported that the decoration features confuse players who just want to grab their car and go.
The price point is typically higher than other options, which makes sense given the visual quality but still stings for smaller operations.
Best for: Servers that prioritize visual presentation and player experience. If your server’s brand is about looking premium and you want the garage system to reflect that, Quasar is the pick. Also great for servers where property ownership and vehicle display are core gameplay loops.
RX Scripts Advanced Garages — The Newer Contender
Framework support: ESX, QBCore, Qbox Cost: Paid (check RX Scripts for current pricing) Escrow: Yes
RX Scripts is a newer name in the FiveM script space, but their garage offering is worth considering, especially if you’re on Qbox.
What it does well:
Multi-framework support including Qbox puts it in a smaller category of garage scripts. The feature set covers the standard bases — public, private, and job garages with an impound system. The UI is modern and responsive.
Being newer means it’s built on more modern code patterns and doesn’t carry legacy baggage from older FiveM development practices. Integration with current popular scripts (ox_lib, ox_inventory, etc.) tends to be smoother when the codebase was designed with them in mind from the start.
Where it falls short:
Newer also means less battle-tested. The community around it is smaller, which means fewer config examples floating around in Discord servers and forums. When you hit a weird edge case, you might be the first person to find it.
Documentation and community resources aren’t as extensive as JG or Codesign. You’ll be more reliant on their direct support.
Best for: Qbox servers looking for a premium garage option, or anyone who wants something built with modern standards and is comfortable being an early-ish adopter.
Free Alternatives Worth Mentioning
Before you pull out your wallet, there are a few free options beyond qb-garages that deserve a look.
ss-garage (Simplified Studios) is an open-source option with a notably clean UI for a free script. It supports QBCore and ESX, and the design quality punches above its weight class. If you want something that looks better than qb-garages without spending anything, start here.
Codem-Garage is another open-source option for ESX and QBCore with basic garage functionality and a modern interface.
We also maintain a collection of free FiveM scripts that includes garage-related resources. Always worth checking before buying something.
The trade-off with free scripts is always the same: they work for basic use cases, but you’ll be doing more configuration, more troubleshooting, and more patching when things break. If your server is small or you have a capable developer on your team, free scripts can absolutely get the job done. If you’d rather spend money than time, paid options make sense.
How to Choose the Right One
Stop looking at feature lists and start thinking about what your server actually needs.
Small server, tight budget: Start with qb-garages or ss-garage. Upgrade later when you actually hit limitations, not when you imagine you might.
Growing server, standard RP: JG Advanced Garages v3 is the safe choice. Multi-framework support, solid performance, active development. It’s popular for a reason.
Heavy vehicle RP focus: Codesign’s key system and persistent vehicles create gameplay loops that other scripts don’t. If vehicle ownership is central to your server identity, the extra complexity is worth it.
Visual-first servers: Quasar if your server’s selling point is presentation quality and you’re okay with the performance trade-off.
Qbox early adopter: JG or RX Scripts are your main options with native Qbox support. The other premium scripts haven’t caught up yet.
Whatever you pick, test it thoroughly on a staging server before pushing to production. Garage scripts touch your vehicle database directly, and a bad migration can corrupt vehicle data in ways that are painful to fix. If you’re not sure how to set up a test environment, our server setup guide covers the basics.
A Note on Vehicle Scripts in General
Your garage script doesn’t exist in isolation. It needs to play nicely with your fuel system, your vehicle shop, your mechanic script, your phone app, and your impound system. Before buying anything, check the integration list and make sure it supports what you’re already running.
If you’re building out a full vehicle ecosystem — garage, dealership, mechanic, fuel — plan the whole stack before committing to individual scripts. Buying from the same developer or ecosystem (like buying multiple scripts that all use ox_lib) reduces integration headaches significantly.
For servers that want a complete economy and business system, vehicle management is just one piece. Make sure your garage choice fits the bigger picture.
Drop by our Discord if you want opinions on specific setups or compatibility questions. Someone’s probably already running the exact combo you’re considering.